Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Monday, March 23, 2020

Bird's Beginning

It's the second week of quarantine for us, so to keep me from spinning my wheels too badly I decided to embark on a fun 3D project :)

This is a more involved project, as I will be doing a fair bit of experimentation! But I am happy to employ my 3D modeling skills to creating a cute little bird for a video game :) The goal is to create it in parts, keep it low-poly for minimal lag, and to script some simple movements to him. Bonus if I can eventually make him chirp too!

Below are a couple screenshots of my work in progress! You can also see them on my Instagram>>



The screenshot above was taken just after I unwrapped, and had a mess of UVs to size and organize :) Below, You can better see my model in different views, and my final arrangement for my UV map, as it is currently :) As I do a test paint soon, I will see if it needs any editing- hopefully not! :D



 I forgot to take screenshots as I was modeling, but you can see the wireframe in these anyway. I will be painting him up soon, so he will look more handsome than his current grey blob-like appearance :P

That's all for now folks!

As always I wish you well, but today I send an especially sincere wish for good health to you and your loved ones. Take care until next time, when I hope to bring you a little cheer in the form of a little painted bird :)

Thursday, March 19, 2020

Project Low-Poly

Recently I have been enjoying getting engrossed in making low-poly creations suitable for games :) My goal is to have a collection of simple but beautifully textured prop models, and, with some scripting help, an "animated" bird! I am enjoying the challenge of creating these models with as low polygon count as possible, while still making a pleasing form.

Below are two pieces I can share with you today, a simple model of "Claude" my real house-plant, and a standalone four-leaf clover for Saint Patrick's Day!

Claude the Aloe

Lucky Clovers :)

Take care of yourself, and see you here again tomorrow with a modeling update!


Wednesday, July 27, 2016

Pokemon Trainer, Bri!: Art-Wednesday

Good evening all! I know with all this Pokémon GO shenanigans going on, there is a lot of wisdom being shared and tons of nostalgia being celebrated! So...since I am one of those who have embraced this new chapter in Pokemon fandom, here I just had to draw myself as a Pokémon Trainer!

For those who played Crystal on their Game Boy Colors, you will notice some similarities to the game's color schemes, though I did a mash-up with the new Pokémon GO experience and my own style :) I hope you enjoy, I've Gotta go and Catch 'em All!

Prof:  What was your name again?
Brianna!


A couple of process pictures, this time last to first:

(Click to Enlarge) 
(Left):  Cleaning the sketch     (Right):  Initial digital sketch

Thank you! See you here next week!



Tuesday, April 12, 2016

Minecraft meets Appa: Fan Art-Tuesday

Today I found myself wanting to play Minecraft again! I have dabbled in making my own textures for the game pieces and today I decided to create a new texture for the cows. I love the game and Nickelodeon's "Avatar the Last Airbender", so why not have a farm of sky bison?



I am still working to make these guys perfect, but if you would like some sky bison of your own, today, you can go ahead and pop the texture map below into an existing custom resource pack!

Sky Bison:  32x32 Texture


To make this guy work, start up Minecraft of your computer, hit play, and the main menu will show. Click "options > resource packs > open resource packs folder" buttons.

There you will pick the custom resource pack you want to add the sky bison in! (If you haven't had a custom pack before, you can choose one from one of my favorite sites, planetminecraft !)

Once you have picked your pack to edit, and you are in the resourcepacks folder, click *Texture Pack's Folder* > assets > mine craft > textures > entity > cow > *and replace that "cow.png" with this one, containing my version of Appa and family! Do make sure that the file name does not change, and if you have any questions, the planetminecraft link from above has wonderful help sections as well.

Thank you and I hope you enjoy!


*Of course, Minecraft is owned by Mojang and I do not take any credit for "Appa" or 'Nickelodeon's Avatar the Last Airbender' either. The rest of the world's textures in my Minecraft game I downloaded a long time ago from www.planetminecraft.com, DokuCraft Light. You can see the new versions of that texture pack and its creator by clicking here:  Doku Craft Link




Friday, August 14, 2015

"Beaver Smash" is Released!

I am over the moon with happiness now that the launch of Iron Ninja Games' pilot video game, "Beaver Smash" is officially on the iOS App Store! Our launch went as scheduled on August 13th, thanks to the hard work and tireless dedication of our founder Dave!

So if you have not seen it yet, go on over to the iOS App Store and get "Beaver Smash" for free to play! For the direct link to the App Store click: HERE! :D

I was very fortunate to travel to Iron Ninja Games headquarters in Las Vegas, Nevada for "Beaver Smash"'s Launch Event! It was so nice to meet the rest of the team face-to-face, as well as the many great friends and colleagues whose support and insight were so vital to our success! It was such an honor to be able to celebrate all of our hard work with such fun, and with some of the most wonderful people from the video game industry!



Pictured below are my musings from my Instagram during my seven hour flight delay in which all I did was play Beaver Smash, doodle, have too much coffee, and listen to a lot of really good jams.

And don't forget to keep up on our work at Iron Ninja Games' Development Blog ! We will have the game released for Android devices soon! If you would like to be a Beta Tester for the Android version, please message through Beaver Smash's Facebook Page.



Thursday, August 6, 2015

Video Game iOS Release: "Beaver Smash"!

Yay!!! I am proud to announce that on August 13th,  Iron Ninja Games​'s "Beaver Smash​" is launching for your iOS devices! I had the great opportunity to work on this game, so go on the iOS App Store and get it next week for some fun! And please, rate, review and give us your comments!

We are looking to release to Android devices in the near future too!

Click here to visit the official Facebook Page and Website
Pictures released below thanks to Iron Ninja Games
(check out that illustration work and those handsome trees!)









Tuesday, May 12, 2015

"Beaver Smash" Videogame: Illustrations

Hi! I want to share with you some more of my recent work for Iron Ninja Games. The following promotional illustrations for the iOS app stores were released by the indie game developer to their development blog! So I get to share them with you as well! To see the full article and the rest of the team's progress on our upcoming release, please visit IronNinja.com and click the development blog tab! You can follow our progress there!




Sunday, March 29, 2015

Beaver Smash: Beaver Illustrations

Hello! I want to share with you some of my recent work for Iron Ninja Games. This past week, the indie game developer released the two following promotional illustrations to their development blog! So I get to share them with you as well. To see the full article and the rest of the team's progress on our upcoming release, please visit IronNinja.com and click the development blog tab! More to come soon!



Wednesday, August 13, 2014

Iron Ninja Games Work: Beaver Costume Concepts

In addition to creating the tree game models, I have been given the wonderful opportunity to do costume concept art for the main character in Iron Ninja Games' upcoming game. If you have had the chance to look at their development blog, ironninja.com, you may have already seen these. The following drawings are a sneak peek of the fun waiting for you in the game!

The costume and variation design are my work, completed in Photoshop.  Just so you know our process, I start with a written description and a few reference pictures from the art director of the desired look. I follow with my drawings, and complete any necessary modifications in design that are requested. After that, the approved concepts are sent to our awesome character modeler and texture artist Matt for completion! 

Also, please note that the base character design of the beaver (which you can see in full 3-D form on the development site) is the original work of another artist of our Iron Ninja Games team, not myself.

If you are interested in following the game's progress, you can do so here: ironninja.com , and make sure to check out the Development Blog tab!








Saturday, August 9, 2014

Freelance Work: Tree Game Models

A couple months ago I was invited to become part of a wonderful indie game development team, Iron Ninja Games! Since then I have been doing a variety of work for a game yet to be released to iPhone, Android and iPad.

This is a set of two low poly trees, which will populate the first level of the game. They are variations of trees I created for my short film, "Boris", and have been improved and modified to the director's vision. Keeping the style intact was most important to the game's look. I have completed all of the modeling, UV unwrapping, texture painting, rigging and skinning too!

If you are interested in following the game's progress, you can do so here: ironninja.com and make sure to check out the Development Blog tab!

Programs used:  Maya LT 2015 and Photoshop CS5


   

Thursday, June 12, 2014

Baby Dolyak: Guild Wars Fan Art

Digital doodle time! I was playing Guild Wars 2 today, and was inspired to paint this! A dolyak calf from the "Flying Dolyak" race event. So much cuteness!

Painted on my Bamboo tablet in Photoshop



            I do NOT claim any rights to Guild Wars 2 or the characters! This is fan art. Thank you!