Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Friday, August 14, 2015

"Beaver Smash" is Released!

I am over the moon with happiness now that the launch of Iron Ninja Games' pilot video game, "Beaver Smash" is officially on the iOS App Store! Our launch went as scheduled on August 13th, thanks to the hard work and tireless dedication of our founder Dave!

So if you have not seen it yet, go on over to the iOS App Store and get "Beaver Smash" for free to play! For the direct link to the App Store click: HERE! :D

I was very fortunate to travel to Iron Ninja Games headquarters in Las Vegas, Nevada for "Beaver Smash"'s Launch Event! It was so nice to meet the rest of the team face-to-face, as well as the many great friends and colleagues whose support and insight were so vital to our success! It was such an honor to be able to celebrate all of our hard work with such fun, and with some of the most wonderful people from the video game industry!



Pictured below are my musings from my Instagram during my seven hour flight delay in which all I did was play Beaver Smash, doodle, have too much coffee, and listen to a lot of really good jams.

And don't forget to keep up on our work at Iron Ninja Games' Development Blog ! We will have the game released for Android devices soon! If you would like to be a Beta Tester for the Android version, please message through Beaver Smash's Facebook Page.



Thursday, April 30, 2015

GDC 2015: A Wonderful Opportunity!

This year I had the wonderful opportunity to go to the Game Developer's Conference in San Francisco, California! I was invited to join a couple of my Iron Ninja Games teammates, Dave and Lance. I had never been to a GDC before, so I had heard great stories of all the great people and things to learn and see. And my goodness was I still pleasantly surprised!

Bri Leahy, Dave Feldman, and Lance Lockwood at GDC 2015, San Francisco

Thanks to my team, I was able to attend tons of talks, and the variety and wealth of information given was so inspiring! The two presentations that really stood out to me were:

"The Art of Firewatch" 
with speaker Jane Ng

This talk was one of the first art talks I attended, and was so well constructed. In addition to showing tons of behind the scenes art development Campo Santo did to create the beautiful "Firewatch", Jane Ng did a lovely job tying in how small developers can use or modify their methods for success in their own games. It was a seamless blend of both types of presentation, and I so appreciated the accessibility of her talk for everyone. I was so glad for such an in-depth art talk, at what I thought was going to be a programming dominated environment. It surprised me in such a positive way, and I wanted to test out their methods as soon as I was out of the conference room.


"A Live Art Demonstration of Creating Worlds through Design Thinking" 
with speaker Feng Zhu

This was the very last talk I went to, and I am so glad that even after an exhausting, mind boggling few days, I still made it to this one. For many of the same reasons I loved the fire "Firewatch" talk, I also really enjoyed Feng Zhu's talk on Design Thinking. While Jane Ng talked a lot about teams of artists achieveing beautiful art from beginning to end of the visual development process, Feng Zhu's talk spoke more to the individual artist and freelancers working for games, with a focus in the beginning stages of development. He talked about his experiences working for large studios and indie, and he impressed upon us all of the importance of creative thinking to better generate interesting, unique visuals. His style was so much more casual, like a personal mentor, which reminded me of my favorite professors from college. He showed us a phenomenal live demonstration of digital painting as well, and it was very informative to watch him work.


There were so many awesome talks in between, but if I wrote about all of them I fear I would end up with a novel instead of a blog post! As a whole, the conference was such an invaluable experience. I went to talks that expanded my knowledge of the game industry, of how the combined skills of programmers and artists on a team can create such unique things in games and problem solve together. I met tons of other enthusiastic creatives, and could not have loved the environment of positive, creative thinking and perseverance more. A truly inspired group of people to surround yourself with. Everyone should experience it at least once if you are interested in the field!