Friday, August 14, 2015

"Beaver Smash" is Released!

I am over the moon with happiness now that the launch of Iron Ninja Games' pilot video game, "Beaver Smash" is officially on the iOS App Store! Our launch went as scheduled on August 13th, thanks to the hard work and tireless dedication of our founder Dave!

So if you have not seen it yet, go on over to the iOS App Store and get "Beaver Smash" for free to play! For the direct link to the App Store click: HERE! :D

I was very fortunate to travel to Iron Ninja Games headquarters in Las Vegas, Nevada for "Beaver Smash"'s Launch Event! It was so nice to meet the rest of the team face-to-face, as well as the many great friends and colleagues whose support and insight were so vital to our success! It was such an honor to be able to celebrate all of our hard work with such fun, and with some of the most wonderful people from the video game industry!

Pictured below are my musings from my Instagram during my seven hour flight delay in which all I did was play Beaver Smash, doodle, have too much coffee, and listen to a lot of really good jams.

And don't forget to keep up on our work at Iron Ninja Games' Development Blog ! We will have the game released for Android devices soon! If you would like to be a Beta Tester for the Android version, please message through Beaver Smash's Facebook Page.

Thursday, August 6, 2015

Video Game iOS Release: "Beaver Smash"!

Yay!!! I am proud to announce that on August 13th,  Iron Ninja Games​'s "Beaver Smash​" is launching for your iOS devices! I had the great opportunity to work on this game, so go on the iOS App Store and get it next week for some fun! And please, rate, review and give us your comments!

We are looking to release to Android devices in the near future too!

Click here to visit the official Facebook Page and Website
Pictures released below thanks to Iron Ninja Games
(check out that illustration work and those handsome trees!)

Friday, July 31, 2015

Sick Bear: Digital Sketch

Presenting.......a portrait of me in the morning! Been so lame and sick lately; but on one of my more energetic days I couldn't help but doodle how I imagine myself to look.

Thursday, July 16, 2015

Saturday, July 4, 2015

Video Game Work: Another Tree Model

I have been behind in posting my work for Iron Ninja Games! A wonderful indie game development team, they are at work on their pilot game, Beaver Smash! It will be released to iPhone, Android and iPad.

This is a set of two low poly trees, which will populate a number of the levels in the game. I took a concept to design, and have completed all of the modeling, UV unwrapping, texture painting, rigging and skinning too!

If you are interested in following the game's progress, you can do so here: and make sure to check out the Development Blog tab!

Thanks to Iron Ninja Games for the release of this image
Programs used:  Maya LT 2015 and Photoshop 

Tuesday, June 23, 2015

Puppies! : An Illustrated Gift

I want to share with you my most recent finished creation:  a portrait of my friend's dogs as a wedding gift for her! Digitally drawn and painted, but I embellished the print with gold by hand with a calligraphy pen.

Wednesday, June 17, 2015

Impromptu Portrait: Digital Illustration

Someone was not paying attention, so I naturally just had to paint him! Thanks to my boyfriend for not moving a muscle while working on his computer

Tuesday, May 12, 2015

"Beaver Smash" Videogame: Illustrations

Hi! I want to share with you some more of my recent work for Iron Ninja Games. The following promotional illustrations for the iOS app stores were released by the indie game developer to their development blog! So I get to share them with you as well! To see the full article and the rest of the team's progress on our upcoming release, please visit and click the development blog tab! You can follow our progress there!

Thursday, April 30, 2015

GDC 2015: A Wonderful Opportunity!

This year I had the wonderful opportunity to go to the Game Developer's Conference in San Francisco, California! I was invited to join a couple of my Iron Ninja Games teammates, Dave and Lance. I had never been to a GDC before, so I had heard great stories of all the great people and things to learn and see. And my goodness was I still pleasantly surprised!

Bri Leahy, Dave Feldman, and Lance Lockwood at GDC 2015, San Francisco

Thanks to my team, I was able to attend tons of talks, and the variety and wealth of information given was so inspiring! The two presentations that really stood out to me were:

"The Art of Firewatch" 
with speaker Jane Ng

This talk was one of the first art talks I attended, and was so well constructed. In addition to showing tons of behind the scenes art development Campo Santo did to create the beautiful "Firewatch", Jane Ng did a lovely job tying in how small developers can use or modify their methods for success in their own games. It was a seamless blend of both types of presentation, and I so appreciated the accessibility of her talk for everyone. I was so glad for such an in-depth art talk, at what I thought was going to be a programming dominated environment. It surprised me in such a positive way, and I wanted to test out their methods as soon as I was out of the conference room.

"A Live Art Demonstration of Creating Worlds through Design Thinking" 
with speaker Feng Zhu

This was the very last talk I went to, and I am so glad that even after an exhausting, mind boggling few days, I still made it to this one. For many of the same reasons I loved the fire "Firewatch" talk, I also really enjoyed Feng Zhu's talk on Design Thinking. While Jane Ng talked a lot about teams of artists achieveing beautiful art from beginning to end of the visual development process, Feng Zhu's talk spoke more to the individual artist and freelancers working for games, with a focus in the beginning stages of development. He talked about his experiences working for large studios and indie, and he impressed upon us all of the importance of creative thinking to better generate interesting, unique visuals. His style was so much more casual, like a personal mentor, which reminded me of my favorite professors from college. He showed us a phenomenal live demonstration of digital painting as well, and it was very informative to watch him work.

There were so many awesome talks in between, but if I wrote about all of them I fear I would end up with a novel instead of a blog post! As a whole, the conference was such an invaluable experience. I went to talks that expanded my knowledge of the game industry, of how the combined skills of programmers and artists on a team can create such unique things in games and problem solve together. I met tons of other enthusiastic creatives, and could not have loved the environment of positive, creative thinking and perseverance more. A truly inspired group of people to surround yourself with. Everyone should experience it at least once if you are interested in the field!

Sunday, March 29, 2015

Beaver Smash: Beaver Illustrations

Hello! I want to share with you some of my recent work for Iron Ninja Games. This past week, the indie game developer released the two following promotional illustrations to their development blog! So I get to share them with you as well. To see the full article and the rest of the team's progress on our upcoming release, please visit and click the development blog tab! More to come soon!

Tuesday, February 10, 2015

Digital Doodle: Animals!

Here are a couple silly digital doodles I have done in the past couple days on my Wacom Cintiq tablet with Photoshop CC! I hope you enjoy!

Monday, February 9, 2015

Pearl Girl

A fun sketch I made last night before bed. Painted on my Wacom Cintiq tablet with Photoshop CC.

Tuesday, February 3, 2015

Monday, February 2, 2015

A New Me! Digital Painting Portrait

A new year means a new profile painting! So here is a self portrait painted in Photoshop on my Wacom Cintiq!

Thursday, January 29, 2015

Superhero Fan Art!

A couple fun digital doodles of two of my favorite comic book heroes! Wonder Woman and Thor!

Both drawn and painted in Photoshop on my Wacom Cintiq

Monday, January 12, 2015

Lucy! A Digital Doodle

A proud puppy! This is a painting of a lovely fuzzy friend of mine, Lucy Jackson.

Painted in Photoshop CC on my new Cintiq!