Tuesday, June 23, 2015

Puppies! : An Illustrated Gift

I want to share with you my most recent finished creation:  a portrait of my friend's dogs as a wedding gift for her! Digitally drawn and painted, but I embellished the print with gold by hand with a calligraphy pen.


Wednesday, June 17, 2015

Impromptu Portrait: Digital Illustration

Someone was not paying attention, so I naturally just had to paint him! Thanks to my boyfriend for not moving a muscle while working on his computer


Tuesday, May 12, 2015

"Beaver Smash" Videogame: Illustrations

Hi! I want to share with you some more of my recent work for Iron Ninja Games. The following promotional illustrations for the iOS app stores were released by the indie game developer to their development blog! So I get to share them with you as well! To see the full article and the rest of the team's progress on our upcoming release, please visit IronNinja.com and click the development blog tab! You can follow our progress there!




Thursday, April 30, 2015

GDC 2015: A Wonderful Opportunity!

This year I had the wonderful opportunity to go to the Game Developer's Conference in San Francisco, California! I was invited to join a couple of my Iron Ninja Games teammates, Dave and Lance. I had never been to a GDC before, so I had heard great stories of all the great people and things to learn and see. And my goodness was I still pleasantly surprised!

Bri Leahy, Dave Feldman, and Lance Lockwood at GDC 2015, San Francisco

Thanks to my team, I was able to attend tons of talks, and the variety and wealth of information given was so inspiring! The two presentations that really stood out to me were:

"The Art of Firewatch" 
with speaker Jane Ng

This talk was one of the first art talks I attended, and was so well constructed. In addition to showing tons of behind the scenes art development Campo Santo did to create the beautiful "Firewatch", Jane Ng did a lovely job tying in how small developers can use or modify their methods for success in their own games. It was a seamless blend of both types of presentation, and I so appreciated the accessibility of her talk for everyone. I was so glad for such an in-depth art talk, at what I thought was going to be a programming dominated environment. It surprised me in such a positive way, and I wanted to test out their methods as soon as I was out of the conference room.


"A Live Art Demonstration of Creating Worlds through Design Thinking" 
with speaker Feng Zhu

This was the very last talk I went to, and I am so glad that even after an exhausting, mind boggling few days, I still made it to this one. For many of the same reasons I loved the fire "Firewatch" talk, I also really enjoyed Feng Zhu's talk on Design Thinking. While Jane Ng talked a lot about teams of artists achieveing beautiful art from beginning to end of the visual development process, Feng Zhu's talk spoke more to the individual artist and freelancers working for games, with a focus in the beginning stages of development. He talked about his experiences working for large studios and indie, and he impressed upon us all of the importance of creative thinking to better generate interesting, unique visuals. His style was so much more casual, like a personal mentor, which reminded me of my favorite professors from college. He showed us a phenomenal live demonstration of digital painting as well, and it was very informative to watch him work.


There were so many awesome talks in between, but if I wrote about all of them I fear I would end up with a novel instead of a blog post! As a whole, the conference was such an invaluable experience. I went to talks that expanded my knowledge of the game industry, of how the combined skills of programmers and artists on a team can create such unique things in games and problem solve together. I met tons of other enthusiastic creatives, and could not have loved the environment of positive, creative thinking and perseverance more. A truly inspired group of people to surround yourself with. Everyone should experience it at least once if you are interested in the field!

Sunday, March 29, 2015

Beaver Smash: Beaver Illustrations

Hello! I want to share with you some of my recent work for Iron Ninja Games. This past week, the indie game developer released the two following promotional illustrations to their development blog! So I get to share them with you as well. To see the full article and the rest of the team's progress on our upcoming release, please visit IronNinja.com and click the development blog tab! More to come soon!



Tuesday, February 10, 2015

Digital Doodle: Animals!

Here are a couple silly digital doodles I have done in the past couple days on my Wacom Cintiq tablet with Photoshop CC! I hope you enjoy!



Monday, February 9, 2015

Pearl Girl

A fun sketch I made last night before bed. Painted on my Wacom Cintiq tablet with Photoshop CC.