Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Saturday, August 9, 2014

Freelance Work: Tree Game Models

A couple months ago I was invited to become part of a wonderful indie game development team, Iron Ninja Games! Since then I have been doing a variety of work for a game yet to be released to iPhone, Android and iPad.

This is a set of two low poly trees, which will populate the first level of the game. They are variations of trees I created for my short film, "Boris", and have been improved and modified to the director's vision. Keeping the style intact was most important to the game's look. I have completed all of the modeling, UV unwrapping, texture painting, rigging and skinning too!

If you are interested in following the game's progress, you can do so here: ironninja.com and make sure to check out the Development Blog tab!

Programs used:  Maya LT 2015 and Photoshop CS5


   

Friday, April 25, 2014

Warrior: Work in Progress 3D Model

This is a work in progress model! The screenshots of my model below show my progress so far. I have been working on this warrior 3D model in Maya for a little while, but it has been regretfully slow-going. I endeavor to pick up the pace on it so I can have a completed model soon, and move on to texturing and more detail sculpting!




Wednesday, August 1, 2012

Boris Bear: Ranger House Set

This environment is for my short film about Boris Bear. In it you can see the trees I have been building, which now make up the forest around a ranger's simple house. This is the first pass at the environment, so it may undergo some changes later as the rest of the space is built. The scene takes place in daytime just after a rain storm has passed, so it is somewhat gloomy.


Final Tree Lineup:

Simple Ranger House:

Wednesday, July 25, 2012

Stylized Trees: Trio Tree Model


This tree is from my set of designs for my 3D short film starring Boris Bear. This is the sixth of seven trees in the set (see "Original Stylized Tree Designs" for the original set of sketches:  http://briannaleahyart.blogspot.com/2012/06/original-stylized-tree-designs.html ) This will be the final model of the set as one of the original seven was omitted for a more cohesive look.

This tree is painted in simple color for now.

Modeled, lit and rendered in Maya 2012, painted in Photoshop CS5 and Corel Painter 12

Tuesday, July 24, 2012

Stylized Trees: Sprout Tree Model


This tree is from my set of designs for my 3D short film starring Boris Bear. This is the fifth of seven trees in the set (see "Original Stylized Tree Designs" for the original set of sketches:  http://briannaleahyart.blogspot.com/2012/06/original-stylized-tree-designs.html )

This tree is painted in simple color for now.

Modeled, lit and rendered in Maya 2012, painted in Photoshop CS5 and Corel Painter 12


Friday, June 29, 2012

Stylized Trees: Lollipop Tree Model


This tree is from my set of designs for my 3D short film starring Boris Bear. This is the fourth of seven trees in the set (see "Original Stylized Tree Designs" for the original set of sketches:  http://briannaleahyart.blogspot.com/2012/06/original-stylized-tree-designs.html )

This tree is painted in simple color for now.

Modeled, lit and rendered in Maya 2012, painted in Photoshop CS5 and Corel Painter 12


Wednesday, June 27, 2012

Stylized Trees: Tear Tree Model


This tree is from my set of designs for my 3D short film starring Boris Bear. This is the third of seven trees in the set (see "Original Stylized Tree Designs" for the original set of sketches:  http://briannaleahyart.blogspot.com/2012/06/original-stylized-tree-designs.html )

This tree is not yet fully painted and textured, just simple color for now.

Modeled, lit and rendered in Maya 2012, painted in Photoshop CS5 and Corel Painter 12


Monday, June 25, 2012

Stylized Trees: Big Tree Model


This tree is from my set of designs for my 3D short film starring Boris Bear. This is the second of seven trees in the set (see "Original Stylized Tree Designs" for the original set of sketches:  http://briannaleahyart.blogspot.com/2012/06/original-stylized-tree-designs.html )

This tree is not yet fully painted and textured, I just blocked in the colors for now.

Modeled, lit and rendered in Maya 2012, painted in Photoshop CS5 and Corel Painter 12


Tuesday, April 3, 2012

Gentleman Billy Goat: Rigging Update!

Yes Project Billy Goat is still alive and well!

In late January I began rigging him and have since been working hard on him, so I wanted to let you get a peek at what I have done so far!

His body is almost done, I'm currently in the process of getting it's bells and whistles rigged (ears, tail, beard, etc.), and tomorrow I will begin skinning him. That will leave me with blend shapes and attaching the face controls! You can see all of his controls in the picture below- yes they do make him look quite silly!

Currently all of his limbs can be moved, he can twist, he has full use of his hands and fingers/hooves, he can move his head, look anywhere he pleases, walk...all he needs now is an expressive face!



Friday, September 30, 2011

Gentleman Billy Goat: Project Update

Hello there! So as I alluded to in my first post with my sketches of this guy, I have been busy building him in Maya as a 3D model. I am nowhere near finished sculpting, but I did want to include you on my progress as it stands. So I have included some screenshots I took as I worked over this past week. In that time I managed to complete turning my initial nurbs-surfaces (which are omitted from my screenshots- they were not pretty!) to a single polygon mesh (all of his body parts are made of one piece, not many), as well as started sculpting features of his face and cleaning up my geometry. I still have much cleaning and sculpting to do, and I will post another update once there is significant visual change!


early polygon mesh work



A start for the sculpting of the face



Got to have that vest!